mercoledì 5 ottobre 2011

View Conference 2011–UDK materials

The time has come for a new workshop at View Conference! After the success of the last one I did in October 2010, this time I'll focus more on hi-quality and functional shader creation inside Autodesk 3ds Max and Epic Games UDK.
If you are professionally or personally interested in discovering more about it, you can’t miss my workshop. I wait for you as SFEI partner!

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Remember that your feedback is very useful for me, so at the end of the conference.. stop to say “hello” and let’s take an espresso!

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Here is my official program:
English_flag Create cool and strategic materials with UDK English_flag

Market is the best proof of Unreal Engine power, the engine developed by Epic Game, able to transform a videogame project into a commercial colossal.
UDK actually represents the state of the art and the best way to approach the videogame development business. Doesn’t matter if you are a professional or simply a curious passionate, you can find inside its features a knowledge key that helps you to better understand the real-time approach.

The aim of this workshop is to analyze how materials work inside UDK, by making some comparisons with what happens inside other 3D packages, not specifically developed for videogame purposes (as Autodesk 3ds Max). During the lecture we will give great importance to the forge of technically functional and aesthetically cool materials.
This workshop is suggested to all the artists who want to understand and discover more about the features and possibilities offered by realtime render technology.

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ITAL0001 Creare materiali fotorealistici e funzionali con UDK ITAL0001

Il mercato è la migliore testimonianza di Unreal Engine, il motore sviluppato da Epic Game, in grado di trasformare un progetto videoludico in un vero e proprio colossal commerciale.
UDK rappresenta il miglior modo per approcciarsi allo sviluppo di videogames sia che si tratti di progetti ambiziosi e professionali, sia per quanto riguarda l'interesse personale nello scoprire cosa si nasconde dietro ad un videogame.

Il workshop ha lo scopo di analizzare il funzionamento dei materiali all'interno di UDK, facendo paragoni con quanto avviene all'interno di package 3D non necessariamente rivolti allo sviluppo videoludico, come Autodesk 3ds Max. Durante l'intervento verrà data grande importanza alla generazione di materiali esteticamente funzionali e tecnicamente performanti.
Il workshop è rivolto agli artisti che desiderano saperne di più sul funzionamento e sulle possibilità del render realtime.

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